Battle

Being a war game, Battle is a major part of Cross of Iron.

Battle is joined by joining a Group that is either already participating in a fight, or is about to enter into a battle. What kind of group you enter depends on your intended role; infantrymen, tankers, pilots and captains all enter different kinds of groups. Once you join that group, you are either quickly put into the battle or you have to wait until the group is ready to be put into a battle, which is then accomplished by the commander of the group. Groups which are joined are usually relatively large in order to allow the Reserves System to work; one may join a certain company of a battalion, for example, rather than joining a certain platoon, in order to allow the player to reinforce through the other platoons in the company.

When put into a battle, one spawns at some sort of Reinforcement Point. These points range from troopships to trains. They are usually a form of transportation, however.

These reinforcement points are always close to the Front Line so that only a relatively small portion of the map is engaged by a large amount of players at one time.

During a battle, the aim of every player is to directly assault or support the assault of certain Objectives. These objectives can vary widely, but usually take the form of territory. However, they can also take the form of certain vehicles such as ships - these are dependent upon the commander, who is responsible for setting individual objectives.

If one is killed in a battle, they are put into the Reserves System. However, if your Group experiences losses which are unusually heavy, or are disabled in some other way (for example, if a Cruiser Division is forced to withdraw) they are also put into the Reserves System. However, because of Resources, it may not be possible for an expensive type of unit to be reinforced and they may be forced to quit the battle entirely.